SWF: A World Apart

Aries' Journal
1st Entry

Aries’ Journal

First Entry

I have never endured more than I have these past few days. I’ve beaten and have been beaten by countless men and women. I have survived fires, sand storms, and the attacks of monstrous beasts – Okay maybe just one monstrous beast. But those things fail in comparison to venturing out into the desert on behalf of some pompous magician with 5 other individuals with little more sustenance than jerky, whiskey, tonic, and grit.

Rather than packing water for hydration, I filled my skins with the usual fare. You can see my first mistake. It was grueling, but I endured.

Then we reached the ravine. The very body for which we acquired a glider just to cross. Even at its shortest width, it spanned several horses in distance. So one by one we used the glider to cross the ravine. I do not know where Glomey learned to use the device, but he (she? I cannot tell goblins apart) was born with a gift. Fortunately, one of our gang was able to fish the thing back and forth so we can all cross. Personally, I don’t know how the lizard-thing was able to cross. What was his name? (her? I don’t know. The lack of tits is throwing me off) Ssill… Ssillic.. Ssillson… I don’t know, it sounded like a lot of hisses to me. Anyway.

We all managed to cross and put some distance behind us before night fall. Then came the worst part. We found a shelter for the night, but a lot of good that did. No bed roll and no blankets made for a cold Aries. According to the others, it was unnaturally cold. It was just rutting freezing to me.

Once we were awake we continued on to a nearby oasis were I finally managed to refresh myself until we found out that some Gnolls were nearby. Of course old green-face had to go check it out. What am I? A rogue or something? Turns out those Gnolls were dug in. Nomads looking for a place to call home I suspect. But Glomey insisted we try the diplomatic way first. Suits me.

One of us got the idea (the quiet one I think), to bring the chief some meat. So a hunting we went. I don’t know what kind of oasis this is, but we found another lizard thing not unlike the flying-hisser in our group. I tried my best to subdue it the only way I knew how, but it eventually was killed by one of its own.

So here I am writing this while the others prepare a carrier for it to bring it to the chief. Sod this business. When I get back, I’m going to have a nice hot toddy and leave this adventuring thing to the crazies.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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